frontier

Holy River

A mixed area for levels 0-99, with 151 rooms and 1 linked areas to explore.

Overview

Type: mixed

Primary sector: water_noswim

Tags: 0-99, city, frontier, inside, large, mixed, water_noswim

Author: Fizzo

Travel Routes

  • From Midgaard: head west toward Roads of the Realm, follow Roads of the Realm, then go north, then up into Holy River
  • From Chakkor: head south toward Roads of the Realm, follow Roads of the Realm, then go east, then up into Holy River

Nearby Areas

No connected areas detected.

Quests

Questlines and objectives

Theholyriver

The area has been deisgned to add a different factor in the life of characters on the game. You will have the chance to choose 3 different quests, so almost anyone will be able to find the one that they will enjoy more.

Brahama Quest

The quest for Brahama is easier than the other two but has more requirements to be started. If you want to do it you have to be a non-follower, and a neutral alignment is necessary too. The equipment given was designed by me for

Riverwarnings

The warnings are: 1. You can accomplish only 1 of the 3 quests. If unfortunately, after . finishing one of them, you cant manage to stay inside the align restrictions

Questline involving A child

A child and others appear to drive a multi-step questline in this area. In-game dialogue points toward objectives like "Welcome someone, let me know if you need spells..." "Cant you see I am busy fighting? Try another trick..." "You feel great and protected!". Progress seems to move through at least 19 tracked stages before it resolves. Likely rewards or key handoffs include book of Rituals, a grey tunic, skull of the Lich.

Key figures: A child, A monk, A noble, A resident, A woman, Brahama, Shiva, The High Priest, The Minister, The adept, The hermit, Vishnu, adept, mobfive, mobfour, mobseven, mobsix, mobten, monk, teacher for shiva, teacher for vishnu

  • Welcome someone, let me know if you need spells...
  • Cant you see I am busy fighting? Try another trick...
  • You feel great and protected!

Equipment

Significant equipment

armor

black Alabaster gauntlets

Level: 0 · Cost: 0

Boosts hit roll +5, damage roll +4, damage roll +4, mana -100

Bonuses: hit roll +5, damage roll +4, damage roll +4, mana -100

armor

black Alabaster helmet

Level: 0 · Cost: 0

Boosts hit roll +5, damage roll +4, damage roll +4, mana -100

Bonuses: hit roll +5, damage roll +4, damage roll +4, mana -100

armor

black Alabaster bracer

Level: 0 · Cost: 0

Boosts hit roll +5, damage roll +4, damage roll +4, mana -90

Bonuses: hit roll +5, damage roll +4, damage roll +4, mana -90

armor

black Alabaster chest plate

Level: 0 · Cost: 0

Boosts hit roll +5, damage roll +6, mana -90

Bonuses: hit roll +5, damage roll +6, mana -90

armor

black Alabaster shield

Level: 0 · Cost: 0

Boosts hit roll +5, damage roll +8, mana -80

Bonuses: hit roll +5, damage roll +8, mana -80

armor

black Alabaster cloak

Level: 0 · Cost: 0

Boosts hit roll +5, damage roll +8, mana -80

Bonuses: hit roll +5, damage roll +8, mana -80

armor

black Alabaster vest

Level: 0 · Cost: 0

Boosts hit roll +5, damage roll +8, mana -80

Bonuses: hit roll +5, damage roll +8, mana -80

armor

black Alabaster arm guards

Level: 0 · Cost: 0

Boosts hit roll +5, damage roll +4, damage roll +4, mana -80

Bonuses: hit roll +5, damage roll +4, damage roll +4, mana -80

armor

black Alabaster ring

Level: 0 · Cost: 0

Boosts dexterity +3, damage roll +4, damage roll +4, movement -80

Bonuses: dexterity +3, damage roll +4, damage roll +4, movement -80

armor

black Alabaster leg guards

Level: 0 · Cost: 0

Boosts dexterity +3, damage roll +4, damage roll +4, movement -80

Bonuses: dexterity +3, damage roll +4, damage roll +4, movement -80

armor

black Alabaster belt

Level: 0 · Cost: 0

Boosts strength +3, damage roll +4, damage roll +4, mana -80

Bonuses: strength +3, damage roll +4, damage roll +4, mana -80

armor

black Alabaster boots

Level: 0 · Cost: 0

Boosts dexterity +3, damage roll +4, damage roll +4, mana -80

Bonuses: dexterity +3, damage roll +4, damage roll +4, mana -80