frontier

The Great Pyramid

A dungeon area for levels 5-35, with 60 rooms and 1 linked areas to explore.

Overview

Type: dungeon

Primary sector: inside

Tags: 31-40, desert, dungeon, frontier, inside, water_noswim

Author: Andi

Travel Routes

  • From Chakkor: head north toward Roads of the Realm, follow Roads of the Realm for 2 rooms, then go east 2 into The Great Pyramid
  • From Midgaard: head up toward You are flying! Currently you are about 40 meters above the Temple Square., follow Roads of the Realm for 8 rooms, then go east 2 into The Great Pyramid

Quests

Questlines and objectives

Questline involving Ali Baba

Ali Baba appear to drive a quest thread in this area. Progress seems to move through at least 2 tracked stages before it resolves.

Key figures: Ali Baba

Equipment

Significant equipment

light

a small hot ball of fire

Level: -1 · Cost: 0

Boosts hit points +10, movement +50

Bonuses: hit points +10, movement +50

trash

the curse of the mummy

Level: 0 · Cost: 0

Boosts strength -3, wisdom -3, hit points -50

Bonuses: strength -3, wisdom -3, hit points -50

armor

a sandy-colored ring

Level: 0 · Cost: 0

Boosts intelligence +1, mana +50

Bonuses: intelligence +1, mana +50

armor

a golden mask

Level: 0 · Cost: 0

Boosts mana +10, hit points +10, saving spell -1

Bonuses: mana +10, hit points +10, saving spell -1

armor

a pair of sphinxian leggings

Level: 0 · Cost: 0

Boosts damage roll +4, hit roll +4, dexterity +3

Bonuses: damage roll +4, hit roll +4, dexterity +3

weapon

a lion's paw

Level: 5 · Cost: 3

Boosts constitution +1, hit roll +4, damage roll +3

Bonuses: constitution +1, hit roll +4, damage roll +3

staff

the lamp

Level: 5 · Cost: 5

Boosts armor class -5, hit roll +1

Bonuses: armor class -5, hit roll +1

armor

a dirty cloth turban

Level: 0 · Cost: 0

Boosts dexterity +1, hit points +5

Bonuses: dexterity +1, hit points +5

wand

a blazing sun wand

Level: 5 · Cost: 5

Boosts saving spell -3, intelligence +2

Bonuses: saving spell -3, intelligence +2

weapon

a stone scimitar

Level: 5 · Cost: 5

Boosts hit roll +2, damage roll +2

Bonuses: hit roll +2, damage roll +2

weapon

an obsidian dirk

Level: 5 · Cost: 4

Boosts dexterity +1, hit roll +1, damage roll +1

Bonuses: dexterity +1, hit roll +1, damage roll +1

armor

an ankh

Level: 0 · Cost: 0

Boosts intelligence +1, wisdom +2

Bonuses: intelligence +1, wisdom +2