Overview
Type: wilderness
Primary sector: forest
Tags: 81-99, desert, forest, frontier, high-level, inside, wilderness
Author: Hammer
frontier
A wilderness area for levels 75-95, with 116 rooms and 1 linked areas to explore.
Type: wilderness
Primary sector: forest
Tags: 81-99, desert, forest, frontier, high-level, inside, wilderness
Author: Hammer
No major travel route stands out for this area.
Quests
About the Quests: The Bard knows of all the woes in the Island of Paragon, listen to his prattle for the truths. Listening is often a key to learn just what
A Mage Slayer and others appear to drive a multi-step questline in this area. In-game dialogue points toward objectives like "You have already proven your hatred for magic, pass to the" "valley and prove your skills in physical combat." "Foul fiend, you have aided the slut Queen Paragon! Find another". Progress seems to move through at least 10 tracked stages before it resolves. Likely rewards or key handoffs include a champion's armor, a blistering pair of boots, a blistering pair of leggings.
Equipment
armor
Boosts mana +25, damage roll -10, movement -100
Bonuses: mana +25, damage roll -10, movement -100
armor
Boosts mana +25, damage roll -10, movement -100
Bonuses: mana +25, damage roll -10, movement -100
armor
Boosts mana +25, damage roll -10, movement -100
Bonuses: mana +25, damage roll -10, movement -100
weapon
Boosts damage roll +4, hit roll +4, hit points -100
Bonuses: damage roll +4, hit roll +4, hit points -100
weapon
Boosts hit roll +6, hit points -100
Bonuses: hit roll +6, hit points -100
armor
Boosts damage roll +9, hit points -80
Bonuses: damage roll +9, hit points -80
armor
Boosts hit points +75, saving spell -2, damage roll +4
Bonuses: hit points +75, saving spell -2, damage roll +4
light
Boosts saving spell -5, armor class -15
Bonuses: saving spell -5, armor class -15
armor
Boosts hit roll +3, damage roll +3, saving spell -5
Bonuses: hit roll +3, damage roll +3, saving spell -5
armor
Boosts damage roll +5, saving spell -5
Bonuses: damage roll +5, saving spell -5
armor
Boosts damage roll +6, hit roll +4
Bonuses: damage roll +6, hit roll +4
armor
Boosts damage roll +5, hit roll +5
Bonuses: damage roll +5, hit roll +5