Overview
Type: wilderness
Primary sector: forest
Tags: 81-99, city, forest, frontier, high-level, inside, wilderness
Author: Jaxom
frontier
A wilderness area for levels 75-95, with 95 rooms and 1 linked areas to explore.
Type: wilderness
Primary sector: forest
Tags: 81-99, city, forest, frontier, high-level, inside, wilderness
Author: Jaxom
Quests
Quests in the Kingdom of Isles The quests in this area are for level 90 equipment. All but one of the quest items are for Neutral characters, and the one is Anti-Good. Beware
a dwarf and others appear to drive a multi-step questline in this area. In-game dialogue points toward objectives like "I was afraid that message would not get through." "Tell my son that the invaders are beginning to overwhelm" "our forces. He must bring reinforcements by spring.". Progress seems to move through at least 22 tracked stages before it resolves. Likely rewards or key handoffs include a wax-sealed letter, a quilted tunic, a soft-shelled crab.
Equipment
armor
Boosts damage roll +8, hit roll +4, mana -100
Bonuses: damage roll +8, hit roll +4, mana -100
armor
Boosts damage roll +8, hit roll +4, mana -100
Bonuses: damage roll +8, hit roll +4, mana -100
armor
Boosts dexterity +5, mana +100, constitution -5
Bonuses: dexterity +5, mana +100, constitution -5
armor
Boosts dexterity +3, hit points -100
Bonuses: dexterity +3, hit points -100
armor
Boosts hit points +75, dexterity +5, damage roll -9
Bonuses: hit points +75, dexterity +5, damage roll -9
light
Boosts hit points +75, armor class -13
Bonuses: hit points +75, armor class -13
armor
Boosts hit points +75, dexterity +2
Bonuses: hit points +75, dexterity +2
weapon
Boosts hit points +60, armor class -15
Bonuses: hit points +60, armor class -15
armor
Boosts hit points +65
Bonuses: hit points +65
armor
Boosts damage roll +10, hit roll +6, wisdom -5
Bonuses: damage roll +10, hit roll +6, wisdom -5
armor
Boosts saving spell -10, damage roll +5
Bonuses: saving spell -10, damage roll +5
armor
Boosts damage roll +8, saving spell -6
Bonuses: damage roll +8, saving spell -6