frontier

Kingdom of Isles

A wilderness area for levels 75-95, with 95 rooms and 1 linked areas to explore.

Overview

Type: wilderness

Primary sector: forest

Tags: 81-99, city, forest, frontier, high-level, inside, wilderness

Author: Jaxom

Travel Routes

  • From Chakkor: head west toward You are standing at the eastern edge of a big forest. To the east is the West, follow You are on a trail leading through the forest. To the east is the forest edge, then go north, then east into Kingdom of Isles
  • From Midgaard: head east toward You are standing amidst the ancient oaks and poplars in the holy grove. You, follow Roads of the Realm for 2 rooms, then go east 2 into Kingdom of Isles

Quests

Questlines and objectives

Kingdom Quests

Quests in the Kingdom of Isles The quests in this area are for level 90 equipment. All but one of the quest items are for Neutral characters, and the one is Anti-Good. Beware

Questline involving a dwarf

a dwarf and others appear to drive a multi-step questline in this area. In-game dialogue points toward objectives like "I was afraid that message would not get through." "Tell my son that the invaders are beginning to overwhelm" "our forces. He must bring reinforcements by spring.". Progress seems to move through at least 22 tracked stages before it resolves. Likely rewards or key handoffs include a wax-sealed letter, a quilted tunic, a soft-shelled crab.

Key figures: a dwarf, a great golden dragon, a soldier of the kingdom, a wraith, an otherworld invader, the Crydee swordmaster, the Duke of Crydee, the Elven Queen, the Prince of Crydee, the cook, the dwarven chieftain, tidepoolethereal

  • I was afraid that message would not get through.
  • Tell my son that the invaders are beginning to overwhelm
  • our forces. He must bring reinforcements by spring.

Equipment

Significant equipment

armor

a gold and white breastplate

Level: 0 · Cost: 0

Boosts damage roll +8, hit roll +4, mana -100

Bonuses: damage roll +8, hit roll +4, mana -100

armor

a gold and white helm

Level: 0 · Cost: 0

Boosts damage roll +8, hit roll +4, mana -100

Bonuses: damage roll +8, hit roll +4, mana -100

armor

Gold and white greaves

Level: 0 · Cost: 0

Boosts dexterity +5, mana +100, constitution -5

Bonuses: dexterity +5, mana +100, constitution -5

armor

a quilted tunic

Level: 0 · Cost: 0

Boosts dexterity +3, hit points -100

Bonuses: dexterity +3, hit points -100

armor

a wraith's essence

Level: 0 · Cost: 0

Boosts hit points +75, dexterity +5, damage roll -9

Bonuses: hit points +75, dexterity +5, damage roll -9

light

the Duke's torch

Level: -1 · Cost: 0

Boosts hit points +75, armor class -13

Bonuses: hit points +75, armor class -13

armor

the Duke's bracer

Level: 0 · Cost: 0

Boosts hit points +75, dexterity +2

Bonuses: hit points +75, dexterity +2

weapon

the Duke's sword

Level: 1 · Cost: 1

Boosts hit points +60, armor class -15

Bonuses: hit points +60, armor class -15

armor

the Duke's tabard

Level: 0 · Cost: 0

Boosts hit points +65

Bonuses: hit points +65

armor

a gold and white sceptre

Level: 0 · Cost: 0

Boosts damage roll +10, hit roll +6, wisdom -5

Bonuses: damage roll +10, hit roll +6, wisdom -5

armor

a shield of deflection

Level: 0 · Cost: 0

Boosts saving spell -10, damage roll +5

Bonuses: saving spell -10, damage roll +5

armor

Elven pants

Level: 0 · Cost: 0

Boosts damage roll +8, saving spell -6

Bonuses: damage roll +8, saving spell -6