frontier

The Isle of Mist

A wilderness area for levels 40-60, with 65 rooms and 3 linked areas to explore.

Overview

Type: wilderness

Primary sector: field

Tags: 51-65, field, forest, frontier, water_noswim, wilderness

Author: Presto

Travel Routes

  • From Midgaard: head east toward You are standing amidst the ancient oaks and poplars in the holy grove. You, follow Roads of the Realm for 2 rooms, then go west 2 into The Isle of Mist
  • From Chakkor: head north toward Roads of the Realm, follow Roads of the Realm for 3 rooms, then go west 2 into The Isle of Mist

Quests

Questlines and objectives

Questline involving The Guardian of the Lake

The Guardian of the Lake appear to drive a quest thread in this area. In-game dialogue points toward objectives like "Don't jump off.". Progress seems to move through at least 2 tracked stages before it resolves.

Key figures: The Guardian of the Lake

  • Don't jump off.

Equipment

Significant equipment

armor

a mist cloak

Level: 0 · Cost: 0

Boosts mana +20, constitution +1, saving spell -2

Bonuses: mana +20, constitution +1, saving spell -2

armor

a mist bracelet

Level: 0 · Cost: 0

Boosts mana +20, wisdom +1, saving spell -2

Bonuses: mana +20, wisdom +1, saving spell -2

armor

a mist broach

Level: 0 · Cost: 0

Boosts hit points +15, saving spell -2

Bonuses: hit points +15, saving spell -2

armor

a mist robe

Level: 0 · Cost: 0

Boosts hit points +15, saving spell -2

Bonuses: hit points +15, saving spell -2

container

a plutonium ring

Level: -1 · Cost: 0

Boosts hit roll +7, damage roll +7

Bonuses: hit roll +7, damage roll +7

armor

a mist bracelet

Level: 0 · Cost: 0

Boosts hit points +10, intelligence +1, saving spell -2

Bonuses: hit points +10, intelligence +1, saving spell -2

container

a mist sceptre

Level: 0 · Cost: 0

Boosts damage roll +3, hit roll +3, saving spell -2

Bonuses: damage roll +3, hit roll +3, saving spell -2

light

a mist ball

Level: -1 · Cost: 0

Boosts hit roll +4, damage roll +4

Bonuses: hit roll +4, damage roll +4

weapon

a mist sabre

Level: 3 · Cost: 10

Boosts strength +1, hit roll +5

Bonuses: strength +1, hit roll +5

weapon

a mist dagger

Level: 3 · Cost: 10

Boosts strength +1, hit roll +5

Bonuses: strength +1, hit roll +5

weapon

a mist hammer

Level: 3 · Cost: 10

Boosts strength +1, hit roll +5

Bonuses: strength +1, hit roll +5

armor

a mist ring

Level: 0 · Cost: 0

Boosts hit roll +2, damage roll +2, saving spell -2

Bonuses: hit roll +2, damage roll +2, saving spell -2