frontier

Guilds

A dungeon area for levels 20-95, with 24 rooms and 2 linked areas to explore.

Overview

Type: dungeon

Primary sector: inside

Tags: 81-99, city, dungeon, frontier, inn, inside

Author: Presto

Travel Routes

  • From Chakkor: then go north into Guilds
  • From Midgaard: head up toward You are flying! Currently you are about 40 meters above the Temple Square., follow You are on a road that wanders through many empty and abandoned tents and, then go south, then west into Guilds

Quests

Questlines and objectives

Questline involving A bouncer

A bouncer and others appear to drive a multi-step questline in this area. In-game dialogue points toward objectives like "You already belong to a guild. You do not belong here." "This is VERY important. You MUST wear the band, or you will" "NOT be a member of the Adventurer's Guild!". Progress seems to move through at least 8 tracked stages before it resolves. Likely rewards or key handoffs include an Adventurer's Guild wrist band, a Survivalist's Guild wrist band, a ring from the League of the White Rose.

Key figures: A bouncer, A holy servant, A winged serpent, Bob, Cris, David, Mike, Rick, The guardian, The secretary, The tour guide, Tom, a psionic storm

  • You already belong to a guild. You do not belong here.
  • This is VERY important. You MUST wear the band, or you will
  • NOT be a member of the Adventurer's Guild!

Questline involving a deer

a deer and others appear to drive a quest thread in this area. In-game dialogue points toward objectives like "The rabbit goes into hiding." "The quail flies off." "The deer sprints away at an uncatchable pace.".

Key figures: a deer, a moose, a quail, a rabbit

  • The rabbit goes into hiding.
  • The quail flies off.
  • The deer sprints away at an uncatchable pace.

Equipment

Significant equipment

treasure

a ring from the League of the White Rose

Level: 0 · Cost: 0

Boosts damage roll +3, mana +150, intelligence +5

Bonuses: damage roll +3, mana +150, intelligence +5

treasure

a ring from the League of the White Rose

Level: 0 · Cost: 0

Boosts damage roll +3, mana +120, intelligence +5

Bonuses: damage roll +3, mana +120, intelligence +5

treasure

a ring from the League of the White Rose

Level: 0 · Cost: 0

Boosts damage roll +3, mana +90, intelligence +4

Bonuses: damage roll +3, mana +90, intelligence +4

treasure

a ring from the League of the White Rose

Level: 0 · Cost: 0

Boosts damage roll +3, mana +50, intelligence +3

Bonuses: damage roll +3, mana +50, intelligence +3

armor

a Psionicist's ring

Level: 0 · Cost: 0

Boosts hit points +50, strength +3, intelligence +3

Bonuses: hit points +50, strength +3, intelligence +3

treasure

a ring from the Circle of the Black Lotus

Level: 0 · Cost: 0

Boosts armor class -12, saving spell -9, intelligence +5

Bonuses: armor class -12, saving spell -9, intelligence +5

treasure

a ring from the Circle of the Black Lotus

Level: 0 · Cost: 0

Boosts armor class -12, saving spell -7, intelligence +4

Bonuses: armor class -12, saving spell -7, intelligence +4

treasure

a ring from the Circle of the Black Lotus

Level: 0 · Cost: 0

Boosts armor class -8, saving spell -5, intelligence +3

Bonuses: armor class -8, saving spell -5, intelligence +3

treasure

a wrist band from the Order of the Jagged Knife

Level: 0 · Cost: 0

Boosts damage roll +8, strength +4, dexterity +4

Bonuses: damage roll +8, strength +4, dexterity +4

treasure

an Adventurer's Guild wrist band

Level: 0 · Cost: 0

Boosts hit roll +7, damage roll +8

Bonuses: hit roll +7, damage roll +8

treasure

a Survivalist's Guild wrist band

Level: 0 · Cost: 0

Boosts wisdom +5, intelligence +5, constitution +5

Bonuses: wisdom +5, intelligence +5, constitution +5

treasure

a Survivalist's Guild wrist band

Level: 0 · Cost: 0

Boosts wisdom +5, intelligence +4, constitution +5

Bonuses: wisdom +5, intelligence +4, constitution +5