Overview
Type: plane
Primary sector: inside
Tags: 81-99, field, forest, high-level, inside, large, plane, planes, special
Author: Picard
planes
A plane area for levels 65-95, with 175 rooms and 0 linked areas to explore.
Type: plane
Primary sector: inside
Tags: 81-99, field, forest, high-level, inside, large, plane, planes, special
Author: Picard
No major travel route stands out for this area.
No connected areas detected.
Quests
The Domain of Order is an earthy realm of the God Order. No one seems to know how this sacred place could be reached, as the last time a mortal set foot there from this realm was close to 400 years ago. Bards still sing of the
The quests in Domain are fairly straight forward. Of course, that doesn't mean you should be able to do them without any thinking. I don't have any signs blaring out "This is a quest. Say this in order to start", and most
A baker and others appear to drive a multi-step questline in this area. In-game dialogue points toward objectives like "GUARDS!!! Scum have entered our sanctuary!" "Welcome someone," "someone, do you have any of your worldly possession to offer unto your god? The clerics are close to Order.". Progress seems to move through at least 11 tracked stages before it resolves. Likely rewards or key handoffs include A shimmering gold cloak, an ivory white sash, white ivory stilts.
Equipment
weapon
Boosts armor class -20, damage roll -8, hit points -50
Bonuses: armor class -20, damage roll -8, hit points -50
armor
Boosts damage roll +9, hit roll +1, mana -60
Bonuses: damage roll +9, hit roll +1, mana -60
armor
Boosts hit roll +5, damage roll +6, strength +4
Bonuses: hit roll +5, damage roll +6, strength +4
armor
Boosts hit roll -7, damage roll -7
Bonuses: hit roll -7, damage roll -7
armor
Boosts damage roll -6, hit roll -6, dexterity -2
Bonuses: damage roll -6, hit roll -6, dexterity -2
armor
Boosts hit roll -7, damage roll -7
Bonuses: hit roll -7, damage roll -7
armor
Boosts hit roll +5, damage roll +7
Bonuses: hit roll +5, damage roll +7
armor
Boosts damage roll +8, hit roll +4
Bonuses: damage roll +8, hit roll +4
armor
Boosts damage roll +8, hit roll +3
Bonuses: damage roll +8, hit roll +3
light
Boosts strength +1, hit roll +5, damage roll +5
Bonuses: strength +1, hit roll +5, damage roll +5
armor
Boosts damage roll +6, hit roll +3, dexterity +1
Bonuses: damage roll +6, hit roll +3, dexterity +1
armor
Boosts damage roll +6, hit roll +3, strength +1
Bonuses: damage roll +6, hit roll +3, strength +1