frontier

Honest Bob's

A city area for levels 10-30, with 30 rooms and 1 linked areas to explore.

Overview

Type: city

Primary sector: city

Tags: 21-30, city, frontier, inn, inside

Author: Tannim Ozman

Travel Routes

  • From Chakkor: head west toward You are standing at the eastern edge of a big forest. To the east is the West, follow You are on a trail leading through the forest. To the east is the forest edge, then go west, then north into Honest Bob's
  • From Midgaard: head up toward You are flying! Currently you are about 40 meters above the Temple Square., follow You are on a road that wanders through many empty and abandoned tents and, then go west, then north into Honest Bob's

Quests

Questlines and objectives

No questline summary available

This area does not currently surface a clear quest thread from the source data.

Equipment

Significant equipment

armor

a good luck charm

Level: 0 · Cost: 0

Boosts hit points +10, mana +25

Bonuses: hit points +10, mana +25

container

a fine leather backpack

Level: -1 · Cost: unknown

Boosts movement +20, armor class -5

Bonuses: movement +20, armor class -5

armor

a sturdy shield

Level: 0 · Cost: 0

Boosts mana +15

Bonuses: mana +15

armor

a hardened leather girth

Level: 0 · Cost: 0

Boosts mana +15

Bonuses: mana +15

armor

a hardened leather helm

Level: 0 · Cost: 0

Boosts mana +15

Bonuses: mana +15

container

a small crate

Level: -1 · Cost: unknown

Boosts damage roll +6

Bonuses: damage roll +6

armor

the hardened leather armor

Level: 0 · Cost: 0

Boosts hit points +5

Bonuses: hit points +5

armor

some hardened leather leggings

Level: 0 · Cost: 0

Boosts hit points +5

Bonuses: hit points +5

armor

some hardened leather sleeves

Level: 0 · Cost: 0

Boosts hit points +5

Bonuses: hit points +5

armor

a hardened leather bracer

Level: 0 · Cost: 0

Boosts hit points +5

Bonuses: hit points +5

light

a glowing stone

Level: 200 · Cost: 0

Boosts wisdom +1, constitution +1

Bonuses: wisdom +1, constitution +1

weapon

a short sword

Level: 5 · Cost: 3

Boosts hit roll -2, damage roll +2

Bonuses: hit roll -2, damage roll +2